Since April 2000, I have been helping people with Poser 4, first with tutorials, then with downloads, and now, with editorial articles. When I recoded the site in November, 2002, I considered writing a new, long-winded introduction welcoming people to the site, then I decided to just move the links closer to the top of the page.
As you go through these tutorial pages, keep in mind that they are meant to be used as you are working with Poser (or Photoshop or Ray Dream Studio). Unlike some other tutorial sites (where you have to keep clicking a "Next" button to see the next step or a "Previous" button to go back), each one of my tutorials is on its own page. The pages may seem "text-heavy" at first, but I have designed the pages to be a step-by-step "how-to" instead of a "follow these steps and look what you can get." In fact, I recommend printing the page and then using it as you would use a reference book- having it beside you while working in the programs.
All the information on this website is completely free to use as you wish, but please give me credit whenever possible. Also, if you start to create your own textures, objects, or projects, please share your ideas with everyone else- after all, that's what the Internet is all about! Feel free to improvise your own changes. And, if you can make it better, please let me know!
All of the tutorials work with Poser 7 and earlier, but some may not work in Poser 4 (such as the tutorial on Motion Blur).
All of the pages are now organized into categories:
"General": general information.
"Beginner": tutorials for beginners or anyone looking to brush up on their skills.
"Intermediate": these tutorials require a basic knowledge and understanding of Poser.
"Advanced": these tutorials require a more advanced understanding of Poser, and in some cases, additional software programs.
Throughout this website, I will be using characters (of my own creation) to help illustrate the tutorials:
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| Sheri |
Tabby |
| General | Beginner |
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Here are a number of tips, tricks, and other things I've found while using Poser. Some of the tips may seem basic, but hopefully, everyone will learn a little something. A list of commonly-used terms and definitions, now on their own page! From an early use (with Poser 4 and Windows 98) to later (using Poser 4 and Windows XP Pro). Put your Poser characters into new settings- your own photographs! Some tips on how to make the best-looking renders, using only Poser and no post-work. Part 2 on how to make the best-looking renders- tips on how to give your characters a little more life. How to use Poser's reflect node and an environment map to create realistic metallic surfaces. The reference page for the MAT Pose Creator program. A tutorial on how to better organize files from the beginning: when you first extract them from the zip file. Starting a series of editorial articles, here are my thoughts on using Poser for creating artwork. What went wrong with the deployment of Poser 5? My thoughts and experiences and additional information. Conclusions: still a few minor glitches, but otherwise, an excellent program right out of the box... no service packs needed! A comparison of Poser to photography and why 3D 'purists' shouldn't look down on artists who use Poser. Conclusions: some excellent new features (including multiple undo), but not a significant improvement over Poser 6. Projects I am working on and works-in-progress. A brief history of landmark movies which used computer images or animation. A overview of where to find both Poser-related things and related software. The page for free items to download. The page for products that are available for purchase. A listing some of my accomplishments and gallery appearances. This list can also be found at Vanishing Point (opens in new window). My image gallery, containing images of Tabby, humorous images, and more. Where do I get my ideas for models, images, artwork, and products? Check out this page of DVD's, books, toys, and other fun stuff. A list of what's been updated and when. |
How to "cut" objects: turn the default leotard into a higher-cut "workout" outfit. Create make-up and highlights on the P4 Female and "scars" on the P4 Male. Create a "mirrored" surface. (Note: Poser 4 can't actually perform "ray-traced reflections", so here's one method.) Create a "mirrored" surface. Note: Yes, Poser 5 (and above) *can* perform "ray-traced reflections". Create your own distinct characters using the built-in "parameter dials". Sure you can add individual pieces of clothing to the Library, but what about a complete outfit of many pieces of clothing? How to get the same brightness as the Poser 4 Renderer using the FireFly Renderer. |
| Intermediate | Advanced |
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Sheri tries to get a job as a Hooters waitress. (Note: Hooters™ is a trademark of Hooters of America Restaurants.) Make the floating kick scene from The Matrix. Create images with a sense of motion, using motion blur and Poser 5 (and above). Create MAT poses quickly and easily, using only Poser and a text editor. Shows how to export a model from Poser and render it in Vue d'Esprit using Vue's HDRI lighting setup. |
Make a basic refrigerator prop (with opening and closing doors!). Page 1: How to build the object. Page 2: How to export the object from Lightwave, UV map it, and import it into Poser. Page 3: Apply textures and combine the three parts into one Poser prop. Make a basic refrigerator prop (with opening and closing doors!). Page 1: How to build the object. Page 2: How to export the object from Lightwave, UV map it, import it into Poser, and convert it to a figure file. Page 3: Create body dials to control the opening and closing of the doors (also known as ERC). A tutorial on how to adjust the joint parameters to get an angled part (such as an aircraft flap) to rotate properly. |
Any version of Poser above version 4. All of the information found on this site should apply to both the PC and Macintosh versions of Poser. Some of the effects may or may not be compatible with Poser 3 and some features (such as Poser's Materials Editor) have been changed in Poser 5.
For the creation of texture and transparency maps, you will need a layers-capable image-editing program such as Adobe Photoshop or Jasc Paint Shop Pro.
(The tutorials use Photoshop because that's the program I am more familiar with- feel free to e-mail me the Paint Shop Pro "translation".)
To create texture maps, you'll need UV Mapper (by Steven L. Cox), which can be downloaded (for free) directly from his site: UV Mapper.com (opens in new window).
To create "phi files" (for Poser figure files), you'll need PHI Builder (by Roy Riggs), which can be downloaded (for free) directly from his site: Roy's Max-Poser Tutorials (opens in new window; then scroll down the page).
To download any "finished products" and items on the Goodies Page, you will need an "unzip" application: WinZip for Windows and Stuffit Expander for the Macintosh.
To view any of the finished movies, you will need a movie player capable of handling ".avi" files. Media Player for Windows and the QuickTime Movie Player for Macintosh should do the job. (Both of these programs are included with the operating system, so you should not need to download them again.)
To follow the tutorial on creating your own 3-D objects, you will need a 3-D application capable of exporting files in the ".obj" format. I suggest using MetaCreations' Ray Dream Studio (which is what I will be using for the "Star Trek Communicator" tutorial) and Lightwave (which is what I will be using for the "Refrigerator" tutorial).
And a special thanks should go to: Ghost Effects, Fractal Design, MetaCreations, Curious Labs, and e-frontier (for their development of the earlier versions of Poser), Zygote Inc. and DAZ Studios (for their work on the advanced Poser models), and, of course, Smith Micro (the current owners and developers of Poser).
For more free items, models, tutorials, and discussion forums, check out Vanishing Point:

| Comments, questions, concerns? Feel free to send an e-mail: John Hoagland |
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Legal-type notes: The images found on the website are NOT real people, nor are they even based on photographs of real people- they are completely computer-generated. All characters, textures, etc. are based on my own imagination and any resemblance to living or dead persons is strictly coincidental (unless otherwise noted). All information found on this site is copyrighted by me (unless noted by their respective copyrights/ trademarks). You are free to print the information or save it to your hard drive for your own use, but reproduction is strictly forbidden without express permission. Any designs or information contributed to this website will be credited to the original author whenever possible.