When adding a new figure or object to a scene, the new figure usually has its own name (not the generic "Figure 1"). If not, you can give it a unique name, within Poser:
Choose a figure in the "Libraries Palette" and click
(the "Add Library Preset" button).
Next, click on the left-hand pull-down menu and select the object named "Figure x". Then, click on the right-hand pull-down menu and select "Body".
--Poser 4 and 5 users will find these pull-down boxes to the lower left, beneath the main document window.
--Poser 6 users will find these pull-down boxes to the upper left, just above the main document window and just below the "Preview" and "Render" tabs.

Go to "Object" > "Properties".
--Poser 4 users should see the screen shot to the right.
--Poser 5 and 6 users should look on the Parameters Dial Palette- the "focus" will be on the "Name" field.
In the "Name" field, give the object a name. For example, if the figure is the left shoe, call it "Left Shoe". (Yes, it's that easy.)
To save the changed name:
--Poser 4 users should click the "OK" button to close dialog box.
--Poser 5 and 6 users can hit the "Enter" key or click anywhere else.
An important note: When adding figures to a scene, be careful not to double-click on the thumbnail image- always click the "Add Library Preset" button. Double-clicking the thumbnail image tells Poser to replace the current figure with the figure you just double-clicked. (And, yes, this comes from a typo in the Poser 5 manual which incorrectly tells users to double-click to add a figure.)
Side note: Poser 6 corrects this behavior: you can go to the Preferences and tell Poser whether you prefer the double-click action to be "Replace Figure" or "Add New Figure to Scene".
Have you ever noticed, that when you add a figure (such as clothing) to your scene, it's called something like "Figure 1" or "Figure 2"? Why do some figures (especially those made by Poser artists) have the correct name- a T-Shirt is called "T Shirt", not "Figure 3". Is this a deep, dark secret, known only by Poser-masters, and not even known by MetaCreations, the people who made Poser? As you've probably noticed, when you add any default clothing figure to the scene, none of them have a "correct" name.
Evidently, yes, this is a "deep, dark secret"- with the release of Poser 5 (in Sept 2002 and made by Curious Labs) and Poser 6 (April 2005, also made by Curious Labs), the naming convention has NOT changed. When you add any Poser 5 figure (and most Poser 6 figures) to a scene, it is still added as "Figure 1"!
Well, here it is- the secret is revealed... and, actually, it's fairly easy to rename figures. All you need is a text-editor!
On the PC: NotePad will usually do the job, unless the file is too large, then you need to use WordPad. A good (advanced) editor is UltraEdit.
On the Macintosh, SimpleText should do the job. A good (advanced) editor is BBEdit.
Note: do not use word-processor programs (such as Word) since they tend to add extra characters.
Note 2: this tip assumes you know the file locations of the figures you will be working with. If not, see the Poser File Formats and their locations section, above.
So how do we do it?
First, until you get the hang of exactly what needs to be changed, you should ALWAYS either work with a back-up copy OR backup your data before changing it. If something is changed incorrectly, the file may become unreadable.
Next, open your text editor.
Then, open the file you want to edit (if there is a "file-type" filter, be sure to set it to "All Files").
For example, if we were going to edit the T-Shirt figure, we would go to the Runtime\Libraries\Figure\character\Clothing-Male folder and open the TShirt.cr2 file (of course, your file and folder names and file locations may vary).
Note: This is where you need to be very careful- you will now be looking at the actual code-definition of the the file.
Next, do a "Find" and look for the word "figure " (that's the word 'figure' with a space after it). Scroll down slightly and you should see the code that looks like this: (again, your actual code may vary)
figure
{
name Figure 5
root BODY:39
addChild hip:39
BODY:39
addChild abdomen:39
hip:39
addChild lThigh:39
hip:39
addChild rThigh:39
hip:39
defaultPick hip:39
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<--- note: there is actually a space after the word "figure" <--- this red line is the line we are interested in changing |
Look for the word after "name"- this will be the figure's name and the text that needs to be changed.
For example, if this were the code for the T-Shirt figure, we would replace the word "Figure 5" with the word "T-Shirt".
Note: capitialization and spacing matters- the figure's name can be all upper-case, all lower-case, or mixed case. It can contain a space or use the _ (underscore) character. It's completely up to you.
This is the only place you need to change the name, so go ahead and save the file.
Optional: close your text-editor.
Now, switch over to Poser and add the figure to your scene. It should be added with its proper name!
Optional: repeat the process with any and all of your Poser figure files.
Although this topic is covered more in-depth on the Using Transparency Maps page, here are some things to remember when using transparency maps:
When creating the transparency map (in a paint program):
Any area colored black will be 100% transparent.
And the opposite is true: all white areas will be 100% opaque.
And, therefore, any area colored a shade of gray will be semi-transparent. For example, using a 25% gray will result in a 25% opaque area.
Using the transparency map on an object (in Poser): Go to "Render" > "Materials".
The Object Color can be any color.
The Transparency Color MUST be set to black.
The Transparency Max must be set to 100%.
The Transparency Falloff must be set to 0.00.
Note: Keep in mind that you won't see the effects of the transparency map until you render the scene. This is how Poser handles objects with transparency maps (I don't know if it's a memory-saving issue or a specific design feature).
Very important note: These are the settings for Poser 4. The Materials settings have been radically changed in Poser 5. In Poser 6 (and above), however, you have the choice between the Poser 4-style Material Editor and the Poser 5-style Material Room.
"Textures" or "texture maps" are simply image files that correspond to the figure's shape. To create your own texture maps, use a program like UVMapper.
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First, what is "anti-aliasing"? Basically, it is the way a computer smoothes the edges of an object. Compare these two objects and notice the gray-scale edging on the figure to the right:
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| An object without anti-aliasing. | An object with anti-aliasing. |
So, when should you use anti-aliasing? The simple answer is that you should use it whenever you want a smooth edge. You should always use anti-aliasing in Poser when you want a "photo-realistic" result. If you are going for a "sketching" result, you may want to turn anti-aliasing off.
When you create a texture map or transparency map in a paint program, though, you should use your own discretion. On a texture map, you probably want the smooth edging for blended colors, but sharp edging for details such an emblem or design (for example, a superhero's costume). On a transparency map, you should use anti-aliasing to suit your own taste.
When you create your own texture maps or transparency maps, what file format should you use? After all, Poser supports many different file formats, including: BMP, GIF, JPG, PCT, PSD, TIFF, and others. Without getting into a long discussion of "lossy" versus "lossless" file compression, which file format is "best"?
If you are working on a texture map custom-designed for your own character, you can probably use the layered-file (from Photoshop or Painter) on your Poser character. Unfortunately, the layered-file takes up a lot of space on your hard drive. However, when you have finalized the texture map, you should "Save As.." another file format- I prefer the JPG format (with near-maximum quality). This results in a MUCH smaller file (4,100k for a layered-file versus 950k for the JPG file). And when you render the scene, any "data loss" in the coloring won't be seen.
And speaking of file size, what about the use of "Bump Maps" on your objects? While bump maps do give the object's texture an added sense of realism, how visible is it? Is the "realism" outweighed by the size of the file? Bump map files (.bum format) are typically around 2,000 to 4,000k in size. By contrast, you could save four 500k JPG files in the space taken by one 2000k bump map. I have found that they work best on smoother objects (such as tires and armor) rather than on human figures. I suggest experimenting and deciding for yourself whether to use bump maps on your figure.
Ah, but what about exporting rendered images? It really depends on what you want to do with the image, but for the most part, image editors (such as Photoshop) do a much better job of compressing the image than Poser. For this reason, you should export the image as a "lossless" image type, open it in Photoshop (or Paint Shop Pro), then add post-work or "Save for Web".
The next question that comes up is- what file type should you use? The common response has always been, "Export the image as a TIF and edit it in Photoshop." People use this file type since is the most lossless image type *and* Poser exports an alpha channel (for masking). While this is good, why not export the image as the obvious choice: if you're going to edit the image in Photoshop, export it as a Photoshop image!
This seems to be a common complaint from a lot of my Poser characters. I put them in one pose, rethink the scene, and then put them in a second pose. And what happens when I apply the second pose? The hair goes flying off- usually about "2 feet" above the character! How did I fix this? Actually, the answer is very easy:
button).
Now, when the character is placed in any pose, the hair should stay on the head! |
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For the longest time, I tried and tried to make "partner poses"- a set of poses for two people that are interacting with each other. I would position the figures just-so and then save the pose. But when I later tried to use the pose again, it wouldn't work. Every single time, the figures wouldn't even be close to each other.
Recently, however, I learned the "secret" to making this kind of pose work properly:
The trick is to position the characters using the hip, not the body. Instead of using the body's xRot, yRot, and zRot (for rotation), use the hip's Twist, Rotate, and Bend. Instead of using the body's xTran, yTran, and zTran (for location), use the hip's xTran, yTran, and zTran. (Note: be sure "Inverse Kinematics" is turned OFF when repositioning the hip.)
This way, the hip's settings will be saved with the pose (the body's settings are not saved). Now, no matter how much you reposition the two characters (by changing the body settings), the pose will always be correct (just be sure you reposition each character by the same amount).
(Special thanks goes to Schlabber for the help on this tip. Follow the links page and check out his site.)
There are actually two types of thumbnail (rsr/ png) files: one corresponds to a geometry (obj) file and the other corresponds to a figure, pose, or prop file.
For 'geometry' files (located beneath the Runtime\Geometries folder), you can't actually make your own- these files are created automatically by Poser. However, if a figure file doesn't seem to be working (for example, if you get a "Out of Memory" error), then the existing rsr/ png file should be deleted. Poser will create a new one and the figure file should work fine.
Note: be sure Poser is closed before deleting any files from the Runtime\Geometries folder.
For 'figure' thumbnail files, there are a number of methods to create your own- you can use a paint program to draw one, use a utlity program to convert it, etc. However, here is a method where you can easily create your own thumbnail file using only Poser and Windows Explorer... no other programs are needed.
The process is to create a second object (with a new thumbnail, created by Poser), delete the original object's thumbnail and replace it with the second object's thumbnail file.
Note: In Poser 4 and below, an rsr file will be created, but with Poser Pro Pack and Poser 5, a png file will be created.
For example, let's say you wanted to create a new rsr file for a MAT Pose (called "WhiteShorts") for the "Shorts" clothing object.
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In this example, we would open the Character Library and select the subfolder containing the "Shorts" clothing object. In this example, we would open the Poses Library and select the subfolder containing the "WhiteShorts" MAT Pose. (The shorts will now turn white.) In this example, add the figure to the library, and call it "WhiteShortsTex". In this example, we will need to go to Runtime\Libraries\Poses\(folder where the "WhiteShort" file is located). Hint: The sub-category name will correspond to the Pose Library you were just working in. In this examle, we would delete: "WhiteShorts.rsr" (the original rsr) and "WhiteShortsTex.pz2" (the new pose), and rename the "WhiteShortsTex.rsr" to "WhiteShorts.rsr". |
By now you you're probably asking, "That's great, but transparent objects don't show! And how do I get the cool, colored background behind on the thumbnail?" The process is similar to the one above, but you use a rendered image as your thumbnail, as follows... and, again, you only need Poser and Windows Explorer- nothing else!
Again we'll create a new rsr file for the "WhiteShorts" figure. The steps are similar to the ones listed above: (new steps are in dark blue)
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In this example, we would open the Character Library and select the subfolder containing the "Shorts" clothing object. In this example, we would open the Poses Library and select the subfolder containing the "WhiteShorts" MAT Pose. (The shorts will now turn white.) In this example, add the figure to the library, and call it "WhiteShortsTex". The thumbnail will appear- the transparent objects and background color will be rendered correctly. In this example, we will need to go to Runtime\Libraries\Poses\(folder where the "WhiteShort" file is located). Hint: The sub-category name will correspond to the Pose Library you were just working in. In this examle, we would delete: "WhiteShorts.rsr" (the original rsr) and "WhiteShortsTex.pz2" (the new pose), and rename the "WhiteShortsTex.rsr" to "WhiteShorts.rsr". |
Have you ever wondered how other people editted their files in a text editor? Poser doesn't allow opening of the files to look at the code and double-clicking on a cr2 files gives you the "Can not find program" message. So, here are the steps to set your PC to always open files in a text editor. Not to worry- even though you are changing the default double-click action, this will not affect how Poser handles the files.
For this example, I'll use cr2 files, but you can repeat the process for any Poser files that can be opened in a text editor, such as: fc2, hr2, lt2, pp2, and pz2.
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That's it! Windows Explorer should have automatically updated itself and re-labeled your cr2 files. If you want, you can repeat the process for pz2, pp2, or whatever other files you want to add.
P.S. This method is **MUCH** safer than trying to manually edit add it to the registry- in fact, this process is considered the "safe" method and actually adds the entry to the registry for you!
Here's a trick that will help speed up the rendering in Poser 4. Although you may not see a huge difference in render times, it does help:
Whenever you render an image, a status box pops up with a guy walking sideways. This guy is actually an avi movie which Poser has to advance as it renders the image. So, the process goes like this: render a section of the image, advance frame of avi, render a section, advance frame, and so on, until the rendering has finished. What if there was a way to remove this movie? Poser wouldn't need to spend the extra time advancing the avi.
It turns out that you CAN remove the avi file without hurting Poser! Here's how:
First, make sure Poser is closed.
Open Window Explorer, (or if on a Mac, skip this step).
Go to your Poser\Runtime\scripts folder.
Look for a file called "status45.avi".
Delete this file... or if you're wary about deleting it, rename it (a name like "xstatus45.avi" will work fine).
Start Poser and render a scene- the guy is gone!
Note: This trick doesn't work in Poser 5 (and above) since there is no more sideways-walking guy- the pop-up box is simply a status bar.