actor abdomen:4
{
storageOffset 0 0 0
geomHandlerGeom 13 abdomen
}
actor chest:4
{
storageOffset 0 0 0
geomHandlerGeom 13 chest
}
actor neck:4
{
storageOffset 0 0 0
geomHandlerGeom 13 neck
}
|
actor abdomen:4
{
storageOffset 0 0 0
geomHandlerGeom 13 abdomen
}
actor chest:4
{
storageOffset 0 0 0
geomHandlerGeom 13 chest
}
actor neck:4
{
storageOffset 0 0 0
geomHandlerGeom 13 neck
}
actor head:4
{
storageOffset 0 0 0
geomHandlerGeom 13 head
}
actor rCollar:4
{
storageOffset 0 0 0
geomHandlerGeom 13 rCollar
}
actor rShldr:4
{
storageOffset 0 0 0
geomHandlerGeom 13 rShldr
}
actor rForeArm:4
{
storageOffset 0 0 0
geomHandlerGeom 13 rForeArm
}
actor rHand:4
{
storageOffset 0 0 0
geomHandlerGeom 13 rHand
}
actor lCollar:4
{
storageOffset 0 0 0
geomHandlerGeom 13 lCollar
}
actor lShldr:4
{
storageOffset 0 0 0
geomHandlerGeom 13 lShldr
}
actor lForeArm:4
{
storageOffset 0 0 0
geomHandlerGeom 13 lForeArm
}
actor lHand:4
{
storageOffset 0 0 0
geomHandlerGeom 13 lHand
}
actor rThigh:4
{
storageOffset 0 0 0
geomHandlerGeom 13 rThigh
}
|
twistY Chest_twisty
{
name Chest_twisty
initValue 0
hidden 1
forceLimits 0
min -100000
max 100000
trackingScale 1
keys
{
static 0
k 0 0
}
interpStyleLocked 0
algorithm 0
otherActor chest:4
matrixActor NULL
center 0 0.54 -0.003
algorithm 0
startPt 0.471407
endPt 0.621
flipped
calcWeights
}
jointZ Chest_jointz
{
name Chest_jointz
initValue 0
hidden 1
forceLimits 0
min -100000
max 100000
trackingScale 1
keys
{
static 0
k 0 0
}
interpStyleLocked 0
algorithm 0
angles 235 135 45 308.84
otherActor chest:4
matrixActor NULL
center 0 0.54 -0.003
algorithm 0
flipped
doBulge 0
jointMult 1
calcWeights
}
jointX Chest_jointx
{
name Chest_jointx
initValue 0
hidden 1
forceLimits 0
min -100000
max 100000
trackingScale 1
keys
{
static 0
k 0 0
}
interpStyleLocked 0
algorithm 0
angles 248.022 135 45 310.909
otherActor chest:4
matrixActor NULL
center 0 0.54 -0.003
algorithm 0
flipped
doBulge 0
jointMult 1
calcWeights
}
zOffsetA zOffset
{
|
calcWeights
}
smoothScaleY chest_smooY
{
name chest_smooY
initValue 0
hidden 1
forceLimits 0
min -100000
max 100000
trackingScale 1
keys
{
static 0
k 0 0
}
interpStyleLocked 0
smoothZones -100 -99 0.456 0.572039
otherActor chest:4
calcWeights
}
jointX jointx
|
actor chest:4
{
name chest
on
bend 1
dynamicsLock 0
hidden 0
addToMenu 1
castsShadow 1
includeInDepthCue 1
useZBuffer 1
parent abdomen:4
conformingTarget chest:4
creaseAngle 80
channels
...
...
endPoint 0 0.631 -0.018
origin 0 0.54 -0.003
orientation -10.4883 0 0
displayOrigin 0
displayMode USEPARENT
customMaterial 0
locked 0
backfaceCull 0
visibleInReflections 1
visibleInRender 1
displacementBounds 0
shadingRate 0.2
smoothPolys 1
}
actor neck:4
|
actor chest:4
{
name chest
on
bend 1
dynamicsLock 0
hidden 0
...
...
actor lHand:4
{
name lHand
on
bend 1
dynamicsLock 0
...
...
visibleInReflections 1
visibleInRender 1
displacementBounds 0
shadingRate 0.2
smoothPolys 1
}
actor rThigh:4
{
name rThigh
|
addChild abdomen:4 hip:4 addChild chest:4 abdomen:4 addChild neck:4 chest:4 |
addChild abdomen:4 hip:4 addChild chest:4 abdomen:4 addChild neck:4 chest:4 addChild head:4 neck:4 addChild rCollar:4 chest:4 addChild rShldr:4 rCollar:4 addChild rForeArm:4 rShldr:4 addChild rHand:4 rForeArm:4 addChild lCollar:4 chest:4 addChild lShldr:4 lCollar:4 addChild lForeArm:4 lShldr:4 addChild lHand:4 lForeArm:4 addChild rThigh:4 hip:4 |
weld abdomen:4 hip:4 weld chest:4 abdomen:4 weld chest:4 neck:4 weld head:4 neck:4 |
weld abdomen:4 hip:4 weld chest:4 abdomen:4 weld chest:4 neck:4 weld head:4 neck:4 weld rCollar:4 chest:4 weld rShldr:4 rCollar:4 weld rForeArm:4 rShldr:4 weld rHand:4 rForeArm:4 weld lCollar:4 chest:4 weld lShldr:4 lCollar:4 weld lForeArm:4 lShldr:4 weld lHand:4 lForeArm:4 weld rThigh:4 hip:4 |
